Your one-stop shop for SIGGRAPH 2013 links is brought to you by the inestimable Stephen Hill: go here now.
My small contribution to the cause is hosting the talk?“Unity: The Chase – Pushing the Limits of Modern Mobile GPU“:
I had a good SIGGRAPH myself. Talked with lots of people, saw some worthwhile presentations. My favorite was Marco Salvi’s, about PixelSync. “Programmable raster ops” doesn’t sound like a big deal on the face of it, but Marco’s talk pointed out all sorts of interesting uses: RGBE encoding, voxelization, and a bunch of others. His slides should be up on the “Advances in RTR for Games” site soon. In the meantime, there are blog entries here, here, and here?– all with demos and more.