Well, I have about 59 things, but here are the LIFO bits:
- Reverse Engineering the Rendering of Witcher 3, part 20 – Light Shafts: an incredibly detailed article about the beams of light glare effect. And it truly is part 20, see the index?for the first 19. These will keep you busy for many hours.
- You’re back? OK, since it’s three weeks later, check out the Physically Based Shading in Theory and Practice course page, which I assume will have links to presentations once this SIGGRAPH course has been presented.
- This article on C++ compiler optimizations is incredible, I enjoyed it way more than I thought I would. There are some truly miraculous code substitutions that can take place under the hood. The article also provides ways to code to ensure the optimizer can do its magic.
- Need to make a video presentation? The grapevine notes that the free version of DaVinci Resolve?is currently The One for video editing.
- WebGL not good enough for you? Want more control? WebGPU is for you.
- Shading languages too easy for you now? How about encoding shading instructions into textures? Bonus: no capitalization and poor punctuation.
- You can now boot a Windows 95 PC inside Minecraft and play Doom on it?(and, yes, you can also play Minecraft on it). Though if you want to go old school, there’s a 64-bit redstone computer?with a display that includes graphics acceleration, such as Bresenham’s line drawing and flood fill.